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Thinking Particles For 3ds Max 2012 64 Bit


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Thinking Particles for 3ds Max 2012 64 Bit: How to Create Amazing Fluid and Particle Simulations


Thinking Particles for 3ds Max 2012 64 Bit: How to Create Amazing Fluid and Particle Simulations


Thinking particles is a powerful plugin for 3ds max that allows you to create realistic and complex fluid and particle simulations. Whether you want to create water splashes, fire effects, explosions, smoke, dust, debris, or any other dynamic phenomenon, thinking particles can help you achieve your creative vision.


In this article, we will show you how to use thinking particles for 3ds max 2012 64 bit to create some amazing fluid and particle simulations. We will also introduce you to some of the new features of thinking particles 7, the latest version of the plugin from Cebas.


What is Thinking Particles


Thinking particles is a rule-based particle system for 3ds max that gives you complete control over every aspect of your simulation. Unlike event-based particle systems that rely on triggers and time-dependent events, thinking particles uses simple behaviors that govern the motion, life, death, and collisions of each particle in a true non-linear fashion.


This means that you can create simulations that are more realistic, flexible, and interactive. You can also combine different conditions and operators to define the behavior of each particle system. For example, you can make particles change color based on their speed, or make them stick together based on their proximity.


Thinking particles also integrates seamlessly with other features of 3ds max, such as modifiers, materials, lights, cameras, etc. You can also use it with other plugins such as FumeFX or Krakatoa to enhance your simulations even further.


How to Install Thinking Particles for 3ds Max 2012 64 Bit


To install thinking particles for 3ds max 2012 64 bit, you need to follow these steps:


Download the plugin from the Cebas website or from any other trusted source.


Extract the zip file and run the installer.


Select your version of 3ds max (in this case, 2012) and choose whether you want to install it for all users or only for yourself.


Follow the instructions on the screen and accept the license agreement.


Restart your computer if prompted.


Launch 3ds max and go to Customize > Plugin Manager. You should see thinking particles listed under Cebas plugins.


Check the box next to thinking particles to load it into your scene.


You can now access thinking particles from the Create panel under Geometry > Cebas > Thinking Particles.


How to Use Thinking Particles for 3ds Max 2012 64 Bit


To use thinking particles for 3ds max 2012 64 bit, you need to follow these steps:


Create a new scene or open an existing one.


Create a thinking particle object from the Create panel. You can choose from different presets such as Basic Emitter, Basic Gravity System, Basic Wind System, etc. or create your own custom system.


Select the thinking particle object and go to Modify panel. You will see a list of parameters that you can adjust to control your simulation. For example, you can change the number of particles, their size, shape, color, speed, direction, etc.


You can also add 248dff8e21






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